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Knockout Whist with Spellings I used to teach a bright dyslexic boy, for whom spelling was a nightmare. He was 14 (And incidentally a champion dog trainer who had got twice to Crufts! Spelling isn't everything!...) I had devised a whist game which we were using to learn spellings and I asked Lee what he thought of it. He said "This is the first time I realised that there was such a thing as letter patterns!" How many words had he learnt to recognise by age 14? He had learnt each one as a "sight word", without seeing any of their "family" relationships. Many poor spellers (dyslexic or otherwise) do just that. Quite an amazing feat of intellect, if you think about it. So, with acknowledgements to Lee, we'll have a look at one thing you can do to bring spellings onto your children's menu: play whist with them. How to play Knockout Whist with ordinary cards (2-4 players)
Sample game for 2 players Cut for trumps: clubs. I lead the 10 of hearts. You play the Queen. You win the "trick", and keep it on the table. Don't put the cards into your hand. We now both have 6 cards. You won the trick, so you lead . You play the Ace of hearts. I don't have any hearts left, so I play the 2 of clubs (trumps) I win. 1 trick each, five cards left in our hands. I lead the King of spades. You don't have any spades. Unfortunately you don't have any clubs either: you were only dealt hearts and diamonds. You discard the 5 of diamonds, and I win again (sorry and all that!). The Knockout Element Playing Whist with Spellings
Single List Version Write each word on four separate cards, once in each colour. (32 cards so far). Then write the whole list on four cards again, once in each colour. This is the highest card in each suit - the "ace". Your full pack, therefore, consists of 36 cards in this instance. Give each card a value from 1-9: the "ace" card being 9, and
the word that is easiest to spell being 1, with the values increasing
with spelling difficulty. The only card that doesn't require reading/spelling during the game is the group "ace" card. However after you have finished playing - a couple of hours later, the next day etc. - use this card for simple "Can you remember?" activities, from remembering what the words were, to remembering how to spell them. © 2000 Bob Hext Bob Hext qualified to teach English and French in 1973, and has been working for the last 13 years with children experiencing dyslexia and other learning difficulties. He founded Crossbow Education in 1993 to concentrate on publishing fun resources for learning literacy and numeracy skills and also lectures and leads workshops on using games as effective teaching tools.
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