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Fighting Fantasy Game Books The Fighting Fantasy series was an enormous success in the 1980's and persuaded many reluctant readers to turn its pages. Now it's back in print and winning new fans. The books offer the excitement of a computer game on paper. The reader is the hero faced with an difficult quest to overcome some dastardly evil or find untold wealth. As with all books, you start at the beginning in section 1. But at the end of that section, you are faced with a series of choices. Depending on your decision, you move on to one of the hundreds of other numbered sections in the book where you are faced with more dangers or decisions. So reading becomes an interactive process involving jumping around the book and occasionally rolling dice to decide if you have won a battle, been lucky or succeeded in casting a spell. There are dice printed at the bottom of each page so, if you haven't got the real thing, you can roll them by flicking through the pages and stopping at random. This system means each book contains many alternative plots and you don't always win. The possibility of evil triumphing caused criticism when the books first came out but, in my experience, this isn't a problem. Just as with computer games, children just go back a few steps and start again using the knowledge they have gained to help them win eventually. Well written and exciting, these books are worth a try to tempt reluctant readers, especially boys.
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